Brain-Computer Interfacing Artificial Intelligence Virtual Reality
The    possibilities    for    applying    Virtual    Reality    are    endless. Virtual    Play    has    been    actively    engaged    in    discovering    and expanding VR applications since the revival of this technology. Virtual    environments    allow    users    to    do    things    that    are    too dangerous   in   real   life,   or   too   difficult,   too   expensive,   or   even totally impossible. This    fact,    combined    with    the    inherent    entertainment    value, makes   VR   a   valuable   asset   for   company   or   product   training,   or for example medical simulations. Virtual   Reality   is   also   very   interesting   for   pre-visualization:   for example,    before    a    building,    exhibition    stand    or    museum installation   is   realized,   you   can   take   a   complete   VR   tour,   or   you can   break   down   a   not   yet   existing   product   into   component parts to establish an overview of all aspects in detail.
One   of   our   specializations   is   biofeedback:   measurements   on the   body   that   serve   as   input,   for      games   or   other   applications. For   example,   Virtual   Play   developed   a   rehabilitation   game   for people    who    had    suffered    wrist    fractures,    commissioned    by AMC    hospital    and    Motek.    The    characters    in    this    game    are controlled by wrist movements. Our   in-house   projects   are   usually   focused   on   neurofeedback, which   is   a   form   of   Brain-Computer   Interfacing   (BCI):   computer operation    through    brain    activity.    Manual    controls    (like    a mouse or  keyboard) are not required in such applications. Virtual    Play    also    undertakes    its    own    research.    One    of    our current    topics    is    the    behaviour    of    EEG    signals    under    the influence   of   auditory   and   visual   stimuli.   In   addition,   we   work with    universities    and    neuro-feedback    clinics    for    therapeutic applications, as well as for professional training purposes.
Artificial     Intelligence     (AI)     can     be     used     for     a     range     of applications.   We   can   even   combine   our   expertise   in   AI   with our      understanding      of      Brain-Computer      Interfacing:      for instance,   to   build   neural   networks   to   interpret   signals   from   the brain.   Virtual   Play   has   experience   in   applying   this   and   other Artificial     Intelligence     systems,     sometimes     combined     with procedural content generation. Virtual    Play    is    also    actively    developing    a    toolkit    for    game developers   to   allow   them   to   provide   characters   in   their   games (NPCs)   with   varied   intelligent   behavior.   In   these   tools,   based on   human   and   animal   behavioral   practices,   NPC   behavior   can be analysed and fine-tuned in detail.
Games by Virtual Play
Games
We   work   on   various   entertainment   and   applied   games   of   our own.    These    projects    contribute    to    the    development    of    our skills   within   the   three   pillars   of   the   company:   Virtual   Reality, Brain-Computer Interfacing, and Artificial Intelligence. All   of   our   in-house   projects   are   centered   around   some   form   of innovation:    new    technologies,    new    applications    or    other innovative content.   Virtual   Play   develops   applied   games   and   game   elements   on behalf   of   various   public   and   private   parties.   These   games   have medical   or   educational   applications.   Furthermore,   they   can function   as   tools   for   communication,   sales   or   marketing;   serve to   capture   public   interest;   or   be   used   as   training   tools,   among many other purposes.   Previous Virtual Play clients include: AMC    hospital,    CORPUS    ‘reis    door    de    mens’,    Elle    Wonen, PostNL,    Renault,    The    National    Maritime    Museum,    Teylers Museum,     The     Dutch     House     of     Representatives     (Tweede Kamer),      VNCI      and      The      Netherlands      Nutrition      Center (Voedingscentrum).   The   possibilities   are   endless:   for   any   kind   of   question,   from any client, we will provide an original solution!
Soccer Nations Alpha Mind 'Dules
Jaarbeursplein 6, Beatrixgebouw, office 5.13, 3521AL Utrecht, NL info@virtualplay.nl        +31 (0) 30 32 000 81       KvK 30288125
Brain-Computer Interfacing Brain-Computer Interfacing Artificial Intelligence Artificial Intelligence Virtual Reality Virtual Reality Games Games Portfolio Portfolio Sign Up Sign Up
Virtual Play is a small but versatile studio, with a focus on Games and Virtual Reality. Our game projects are diverse and driven by a desire to invent and improve. We love creating games that are original, have meaning, and are useful. Our social involvement also stems from our varied personal backgrounds and accumulated knowledge. This knowledge and experience combined forms the building blocks for truly special projects.
The   company   also   has   extensive   experience   in   3D   animation, motion   capture,   sound   and   music,   e-learning,   video   produc- tion,   and   text   editing,   in   addition   to   business-to-business   and business-to-consumer   presentation,   visualization   and   commu- nication.   We     develop     for     all     conceivable     systems     and     platforms: smartphones,    tablets,    web,    PC,    but    also    special    hardware. Linking to existing systems is also no problem for us.   You   can   read   on   for   more   information   about   our   main   areas   of expertise. We   would   like   to   invite   you   to   visit   our   office   in   the   Dutch   Game Garden to take a look at our broad portfolio.
Virtual Play is a small but versatile studio, with a focus on Games and Virtual Reality. Our game projects are diverse and driven by a desire to invent and improve. We love creating games that are original, have meaning, and are useful. Our social involvement also stems from our varied personal backgrounds and accumulated knowledge. This knowledge and experience combined forms the building blocks for truly special projects.
Brain-Computer Interfacing Artificial Intelligence Virtual Reality
The    possibilities    for    applying    Virtual    Reality    are    endless. Virtual    Play    has    been    actively    engaged    in    discovering    and expanding VR applications since the revival of this technology. Virtual    environments    allow    users    to    do    things    that    are    too dangerous   in   real   life,   or   too   difficult,   too   expensive,   or   even totally impossible. This    fact,    combined    with    the    inherent    entertainment    value, makes   VR   a   valuable   asset   for   company   or   product   training,   or for example medical simulations. Virtual   Reality   is   also   very   interesting   for   pre-visualization:   for example,    before    a    building,    exhibition    stand    or    museum installation   is   realized,   you   can   take   a   complete   VR   tour,   or   you can   break   down   a   not   yet   existing   product   into   component parts to establish an overview of all aspects in detail.
One   of   our   specializations   is   biofeedback:   measurements   on the   body   that   serve   as   input,   for      games   or   other   applications. For   example,   Virtual   Play   developed   a   rehabilitation   game   for people    who    had    suffered    wrist    fractures,    commissioned    by AMC    hospital    and    Motek.    The    characters    in    this    game    are controlled by wrist movements. Our   in-house   projects   are   usually   focused   on   neurofeedback, which   is   a   form   of   Brain-Computer   Interfacing   (BCI):   computer operation    through    brain    activity.    Manual    controls    (like    a mouse or  keyboard) are not required in such applications. Virtual    Play    also    undertakes    its    own    research.    One    of    our current    topics    is    the    behaviour    of    EEG    signals    under    the influence   of   auditory   and   visual   stimuli.   In   addition,   we   work with    universities    and    neuro-feedback    clinics    for    therapeutic applications, as well as for professional training purposes.
Artificial     Intelligence     (AI)     can     be     used     for     a     range     of applications.   We   can   even   combine   our   expertise   in   AI   with our      understanding      of      Brain-Computer      Interfacing:      for instance,   to   build   neural   networks   to   interpret   signals   from   the brain.   Virtual   Play   has   experience   in   applying   this   and   other Artificial     Intelligence     systems,     sometimes     combined     with procedural content generation. Virtual    Play    is    also    actively    developing    a    toolkit    for    game developers   to   allow   them   to   provide   characters   in   their   games (NPCs)   with   varied   intelligent   behavior.   In   these   tools,   based on   human   and   animal   behavioral   practices,   NPC   behavior   can be analysed and fine-tuned in detail.
Games by Virtual Play
Games
We   work   on   various   entertainment   and   applied   games   of   our own.    These    projects    contribute    to    the    development    of    our skills   within   the   three   pillars   of   the   company:   Virtual   Reality, Brain-Computer Interfacing, and Artificial Intelligence. All   of   our   in-house   projects   are   centered   around   some   form   of innovation:    new    technologies,    new    applications    or    other innovative content.   Virtual   Play   develops   applied   games   and   game   elements   on behalf   of   various   public   and   private   parties.   These   games   have medical   or   educational   applications.   Furthermore,   they   can function   as   tools   for   communication,   sales   or   marketing;   serve to   capture   public   interest;   or   be   used   as   training   tools,   among many other purposes.   Previous Virtual Play clients include: AMC    hospital,    CORPUS    ‘reis    door    de    mens’,    Elle    Wonen, PostNL,    Renault,    The    National    Maritime    Museum,    Teylers Museum,     The     Dutch     House     of     Representatives     (Tweede Kamer),      VNCI      and      The      Netherlands      Nutrition      Center (Voedingscentrum).   The   possibilities   are   endless:   for   any   kind   of   question,   from any client, we will provide an original solution!
Soccer Nations Alpha Mind 'Dules
Jaarbeursplein 6, Beatrixgebouw, office 5.13, 3521AL Utrecht, NL info@virtualplay.nl        +31 (0) 30 32 000 81       KvK 30288125
Brain-Computer Interfacing Brain-Computer Interfacing Artificial Intelligence Artificial Intelligence Virtual Reality Virtual Reality Games Games Portfolio Portfolio Sign Up Sign Up
The   company   also   has   extensive   experience   in   3D   animation, motion   capture,   sound   and   music,   e-learning,   video   produc- tion,   and   text   editing,   in   addition   to   business-to-business   and business-to-consumer   presentation,   visualization   and   commu- nication.   We     develop     for     all     conceivable     systems     and     platforms: smartphones,    tablets,    web,    PC,    but    also    special    hardware. Linking to existing systems is also no problem for us.   You   can   read   on   for   more   information   about   our   main   areas   of expertise. We   would   like   to   invite   you   to   visit   our   office   in   the   Dutch   Game Garden to take a look at our broad portfolio.